#ifndef WORLD_H
#define WORLD_H
#include "frame.h"
#include "vector2f.h"

class World {
public:
  World(Frame * f) 
    : frame(f),worldPos(Vector2f(0,0)) {}
  //void update();
  void draw() const { frame->draw(worldPos[0], worldPos[1], 0, 0); }
private:
  Frame* frame;
  Vector2f worldPos;
  World(const World&);
  World& operator=(const World&);
};
#endif
